Posted on September 14, 2012


by Stephen Hood, Creative Director, Codemasters F1 2012 game What makes Maldonado, Maldonado? Why is Alonso able to get more out of a car than his current team-mate? Who wouldn’t like to better understand how Button treats his control inputs with such finesse? Many of us have these discussions pre and post race when talking to friends, family and enthusiasts alike but here at Codemasters, developer of the official Formula One game, we take it to another level. We have to try and isolate characteristics, recognise how drivers think, how they treat their cars and what it is that differentiates More…



COUNTDOWN TO NEXT RACE
Strategy Report
Innovation and Technology brought to you by TATA Communications
Senna DVD
Download the Chequered Flag Podcast here
MTS
Darren Heath
Sport Right Now