Posted on September 14, 2012

by Stephen Hood, Creative Director, Codemasters F1 2012 game What makes Maldonado, Maldonado? Why is Alonso able to get more out of a car than his current team-mate? Who wouldn’t like to better understand how Button treats his control inputs with such finesse? Many of us have these discussions pre and post race when talking to friends, family and enthusiasts alike but here at Codemasters, developer of the official Formula One game, we take it to another level. We have to try and isolate characteristics, recognise how drivers think, how they treat their cars and what it is that differentiates More…

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