Posted on September 14, 2012

by Stephen Hood, Creative Director, Codemasters F1 2012 game What makes Maldonado, Maldonado? Why is Alonso able to get more out of a car than his current team-mate? Who wouldn’t like to better understand how Button treats his control inputs with such finesse? Many of us have these discussions pre and post race when talking to friends, family and enthusiasts alike but here at Codemasters, developer of the official Formula One game, we take it to another level. We have to try and isolate characteristics, recognise how drivers think, how they treat their cars and what it is that differentiates More…

Posted on August 27, 2012

This is something a bit special, a chance to see what the cars will look like as they drive the new Circuit of the Americas in Austin, Texas. The circuit is still under construction, ahead of its inaugural Grand Prix on November 18th, but we’ve got together with official F1 game developer Codemasters to drive this lap. It is driven on the final launch version of the F1 2012 game, by Codemasters Creative Director Stephen Hood, with comments from him and from JA. The track is 5.51km (3.42 miles) and features 20 corners. Designed by Hermann Tilke it has a More…

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