This is something a bit special, a chance to see what the cars will look like as they drive the new Circuit of the Americas in Austin, Texas.
The circuit is still under construction, ahead of its inaugural Grand Prix on November 18th, but we’ve got together with official F1 game developer Codemasters to drive this lap. It is driven on the final launch version of the F1 2012 game, by Codemasters Creative Director Stephen Hood, with comments from him and from JA.
The track is 5.51km (3.42 miles) and features 20 corners. Designed by Hermann Tilke it has a bit of everything, including plenty of high speed corners and has several parts very reminiscent of the Istanbul track in Turkey, albeit without quite as much elevation change. Like Istanbul is anti-clockwise and the lap length is similar, just 200 metres longer.
The opening part of the lap also features a series of corners like Maggotts/Becketts at Silverstone and there is a hairpin leading onto a long back straight, leading to another tight corner, similar to Abu Dhabi. This is where the DRS zone should be, so there should be plenty of overtaking.
Final paving is underway at the circuit, which is due to be inspected by the FIA’s Charlie Whiting on September 25th, ahead of the scheduled race date.
What do you think of the track? Leave your comments below.
*You can hear more about Codemasters new F1 2012 game, including an interview with Creative Director Stephen Hood, in the next edition of the JA on F1 podcast next week.